Dig to Escape Guide: All Endings, Best Classes, and Fast Escape Routes

This Dig to Escape guide breaks down every ending, the best classes for each route, and fast Toilet Paper farming tips for Roblox's prison escape sim.

You spawn in a dim cell with no visible exit, and the only rumor worth trusting is the one about a tunnel buried under the prison floor. Dig to Escape is a Roblox prison simulator built on that premise: scrape, dig, loot, and sell until you can buy your way out. With multiple endings, several class options, and a currency system that punishes wasted minutes, going in blind usually means an hour of digging in the wrong direction. That is exactly why a practical dig to escape guide matters — it converts a confusing sandbox into a checklist. This dig to escape guide covers every documented ending, the class traits that make each route easier, and the Toilet Paper habits that fund the whole operation.

What Is Dig to Escape?

Dig to Escape drops you into a prison with a simple promise: somewhere beneath the cell blocks, a secret tunnel leads out. The game is a Roblox prison simulator, so the loop is deliberately repetitive — dig, collect items, sell them, upgrade, repeat. The official game page on Roblox frames it as an arrested-and-trapped scenario where the only way forward is down.

Understanding the moving parts early saves a lot of guesswork. Here is what actually drives a run:

SystemWhat It DoesWhy It Matters
DiggingBreaks through cell floors and tunnel wallsThe physical route to every ending
Item collectionDrops loot and contraband as you digRaw material for earning currency
SellingConverts collected items into Toilet PaperFunds endings, gear, and upgrades
Toilet Paper (TP)The game's core currencyMost endings are gated behind a TP threshold
ClassesChosen role that shapes how you playChanges digging speed, carrying, and detection
EndingsDistinct finales triggered by route and requirementsThe real replay goal

If you only remember one thing: Toilet Paper is not a joke item, it is your budget. Every route in this dig to escape guide ultimately comes back to how fast you can earn it.

The Core Escape Loop, Step by Step

New players tend to sprint at the nearest wall and start digging. That works for about two minutes. A cleaner approach looks like this:

StepActionGoal
1Pick your class before committing to a routeMatch your playstyle to the ending you want
2Dig a starter tunnel and grab every dropBuild an early item pool
3Sell everything you do not needConvert loot into Toilet Paper
4Reinvest in tools or upgradesDig faster and carry more per trip
5Push deeper along your chosen routeMove from farming into the actual escape
6Meet the ending's requirement and trigger the finaleLock in the ending

The mistake most players make is treating steps 2 through 4 as optional. They are not. Community reports consistently note that players who sell early and reinvest reach endings far faster than players who hoard items "just in case."

How Long Should a Run Take?

There is no official timer, but the pacing is easy to read. Early runs feel slow because your tools are weak and your carry capacity is limited. Once you have one or two upgrades, the loop compresses dramatically — digging gets faster, trips get shorter, and the TP counter climbs in bigger jumps. If a run still feels sluggish after several sell cycles, the problem is usually route choice, not bad luck.

Every Dig to Escape Ending and How to Reach Them

Endings are the heart of the game. Major outlets including IGN maintain endings guides for Dig to Escape, which tells you something important: there is more than one way out, and the community treats unlocking them all as the real completion goal. The endings generally split into two categories — routes that require sustained digging, and routes that require a currency or item threshold.

EndingRoute TypeRough RequirementDifficulty
Mineshaft EndingDeep tunnel diggingPatience plus steady TP income for gearMedium
Kitchen EndingSmuggling through the kitchenAround 300 Toilet PaperMedium
Additional endingsMixed — route plus thresholdHigher TP totals and specific itemsHard

Mineshaft Ending

The Mineshaft Ending is the classic escape fantasy: keep digging until the tunnel network takes you somewhere it should not. It rewards players who commit to one direction instead of carving random holes. Bring patience, upgrade your digging speed first, and keep selling as you go — a long dig with no income is a long dig you cannot finish.

Kitchen Ending

The Kitchen Ending is the most commonly documented currency route. According to Insider Gaming's walkthrough, you need roughly 300 Toilet Paper to escape through the kitchen. That number is the whole strategy: stop exploring, start farming. Pick a route with reliable item drops, sell aggressively, and do not spend TP on anything that does not directly shorten your grind.

Other Endings

The remaining endings follow the same logic — a route plus a gate. Some are simply harder versions of the tunnels, others lean on specific items you have to find before the exit will trigger. Because the game is still updated, exact numbers shift over time. Treat any figure you see in a dig to escape guide, including this one, as a starting benchmark rather than a permanent rule, and confirm current values in-game before a long grind.

Best Classes for Each Escape Route

Class choice is the most underrated decision in the game. Destructoid's endings coverage pairs each ending with recommended classes, and the pattern is consistent: the right class removes friction from the specific thing your route demands.

RouteClass Traits That Help MostWhy
Mineshaft / deep diggingDig speed, stamina, tool efficiencyLong uninterrupted dig sessions
Kitchen / smugglingCarry capacity, quiet movementMove goods without drawing attention
High-threshold endingsEarning or sell-value bonusesReach TP targets faster
Stealth-heavy routesMovement speed, low detectionFewer interruptions and resets

Community reports describe classes that broadly lean into these traits. If you are unsure, pick the class that matches the ending you are chasing rather than the one that looks strongest in a vacuum — a digging class is wasted on a smuggling route, and a sneaky class will feel weak in a tunnel grind.

Toilet Paper Farming: Funding Your Route Faster

Since TP gates most endings, farming efficiency is the single biggest lever you have. Player experience suggests these methods work best in combination rather than alone.

MethodEffortPayoffBest For
Continuous digging and immediate sellingLowSteady, reliableEarly runs and warm-ups
Targeted deep runs for higher-value itemsMediumHigher per-trip valueMid-game upgrades
Route-focused farming near your target exitMediumShortens travel timeFinal push toward an ending
Cooperative play with friendsLowSplit roles for faster cyclesGrinding 300 TP quickly

A simple rule: never end a run with unsold items in your inventory. Every item you are carrying is TP you cannot spend yet.

Mistakes That Sink a Run

  • Digging without a plan. Random tunnels waste time and rarely lead anywhere useful.
  • Hoarding loot. Items do nothing in your pockets; sell them and reinvest.
  • Ignoring class synergy. The best class for one ending is often the worst for another.
  • Skipping upgrades. Faster digging compounds over an entire session.
  • Chasing every ending at once. Finish one route before starting another.
  • Trusting outdated numbers. Requirements change as the game is updated, so verify before grinding.

FAQ

Is there a Dig to Escape guide for total beginners? Yes — and this dig to escape guide is built for that. Start by learning the sell loop, pick a class that matches your preferred playstyle, and aim for the Kitchen Ending first since it has a clear, well-documented Toilet Paper target.

How much Toilet Paper do I need to escape? It depends on the ending. Community walkthroughs put the Kitchen Ending at roughly 300 Toilet Paper, while deeper tunnel routes lean more on digging progress and gear than on a single currency number.

Which ending should I unlock first? The Kitchen Ending is the friendliest starting point because the goal is measurable. Once you can farm 300 TP comfortably, the harder endings become far less intimidating.

Do classes really change which endings are possible? Classes do not usually lock you out of an ending, but they absolutely change how hard it feels. A digging-focused class will breeze through tunnel routes and struggle on stealth ones, so match the class to the route you are running.

Why do the numbers in different guides disagree? Because Dig to Escape is a live Roblox game. Updates adjust item values, requirements, and routes, so older numbers drift. Use any dig to escape guide as a baseline, then confirm the current value in-game before committing to a long grind.