Dig to Escape All Endings Guide: Every Route, Unlock Steps, and Best Classes

Dig to Escape all endings guide: Mineshaft and Rooftops routes, unlock requirements, best classes, and tips to finish every ending fast.

Watching the same ending cutscene play out for the fourth time is the quickest way to burn out on a Roblox grind — and that is exactly what happens to most players chasing dig to escape all endings without a plan. Knowing which route you are actually on, and what it costs to unlock the next one, turns a frustrating loop into a checklist you can finish in a few sessions instead of a few weeks. This guide to dig to escape all endings covers every documented route, the requirements behind each one, and the class choices and habits that save you the most time along the way.

One note before we start: item prices and unlock conditions in Roblox experiences shift whenever the developer pushes an update. Everything below reflects current community documentation and player experience, so treat the numbers as a baseline and double-check the in-game shop if something looks different.

How Endings Work in Dig to Escape

Endings in Dig to Escape are not random. Each one is tied to a specific exit point that only becomes available once you satisfy a condition — either reaching a depth milestone, or holding a particular item when you arrive. The game remembers which ending you triggered, which is why so many players replay the map just to fill in the gaps on their ending list.

Two routes are consistently documented across community wikis and guides: the Mineshaft ending and the Rooftops ending. Other endings get mentioned in comment sections and Discord threads, but those two are the ones with repeatable, verifiable steps. Start there before you chase rumors.

EndingExit PointCore RequirementDifficulty
MineshaftBottom of the prison dig siteReach the lowest depth and survive the final runLow — no purchases needed
RooftopsPrison roofSave 300 Toilet Paper, buy the Illegal Keycard (200 Toilet Paper)Medium — currency grind plus traversal

The key difference is economy. Mineshaft is a pure skill-and-persistence route. Rooftops is a shopping list. If you are brand new, do Mineshaft first — it teaches you the digging loop that funds everything else.

The Mineshaft Ending: Your First Attempt

The Mineshaft is the default ending, which is why most players get it by accident. You dig down through the prison floor layers, hit the bottom of the map, and trigger a scripted run event that ends with your escape. Simple on paper, easy to fumble in practice.

The mistake almost everyone makes is digging sideways. A wide, wandering tunnel wastes time, splits your attention, and leaves you far from the vertical shaft you need to get back up. Dig straight down, keep your inventory clear by selling what you pull up, and you will hit the trigger depth much faster.

StepWhat To DoWhy It Matters
1Grab a digging tool at spawnYou cannot break floor layers without one
2Dig a straight vertical shaft downwardKeeps your route short and easy to retrace
3Sell dug-up items as your inventory fillsPrevents weight and slot problems mid-run
4Watch for the depth triggerThe run event will not fire early
5Sprint the moment the run startsThe event is timed; stopping for loot costs you
6Cross the finish lineThis locks in the Mineshaft ending

Tips for a Clean Mineshaft Run

  • Do not fight other players on the way down. PvP delays you far more than it gains you.
  • Drop heavy, low-value items before the run event so you are not slowed down.
  • Learn the run route once at low stakes — the path is the same every time.
  • If you fail the run, you keep your progress. Just dig back to the trigger and try again.

The Rooftops Ending: Toilet Paper, the Illegal Keycard, and the Roof

Rooftops is where most players get stuck, and it is almost always a currency problem rather than a skill problem. According to the IGN Dig to Escape endings guide, the route works like this: dig up items, sell them, bank 300 Toilet Paper, purchase the Illegal Keycard for 200 Toilet Paper, then use that keycard to reach the rooftop and finish the escape.

Toilet Paper is the game's currency, and it drops from the items you excavate. That means the Rooftops ending is really a farming challenge wrapped in a parkour challenge.

RequirementCostNotes
Toilet Paper on hand300You need the full amount saved before shopping
Illegal Keycard200 Toilet PaperThe mandatory purchase for this route
Leftover buffer100 Toilet PaperRecommended for tools or upgrades after buying

Where To Spend Toilet Paper First

If you are still short on funds, the order you spend matters more than how fast you farm.

PriorityPurchaseCostWhy It Matters
1Illegal Keycard200 Toilet PaperHard requirement for the Rooftops ending
2Digging upgradesVariesFaster breaks mean faster farming if you are short
3Mobility or stamina gearVariesHelps with the rooftop section of the route

Community reports suggest that players who buy cosmetics first tend to stall for a long time on this ending. Resist the urge. The keycard is the gate, and everything else is a detour.

Once you have the keycard, head to the locked access point, clear the rooftop traversal, and reach the extraction zone. If you die on the roof, you keep the keycard — you just have to climb again.

Best Classes for Dig to Escape All Endings

Class choice is one of the most underrated parts of finishing every route efficiently. The game does not lock endings behind specific classes, but the right archetype cuts your time significantly.

Based on player experience, three broad archetypes cover the whole ending list:

Class ArchetypeMain StrengthBest Paired WithWhy
Digging / speedFaster floor breaksMineshaftThe run event rewards raw pace
MobilityBetter climbing and sprintingRooftopsThe roof section punishes slow movement
Economy / utilityBetter item value and carryRooftops farmingShortens the 300 Toilet Paper grind

If you can only pick one, take the digging archetype first. Faster excavation speeds up both routes because every Toilet Paper you earn comes out of the ground.

Fastest Order To Unlock Dig to Escape All Endings

Order matters more than most players realize. Doing Rooftops first means farming currency with no map knowledge and no upgraded tools — the slowest possible start. Here is the order that wastes the least time.

OrderEndingPrep NeededWhy This Order Works
1MineshaftA basic digging toolTeaches the dig loop and run mechanic at zero cost
2Rooftops300 Toilet Paper, Illegal KeycardEasier once you know the map and have spare tools

Between runs, sell everything you dig up. Even on a Mineshaft attempt, the items you pull out of the floor are funding your next Rooftops attempt. Treat every dig as a farming session with a bonus ending at the end.

Common Mistakes That Slow Down Dig to Escape All Endings

After reading through community threads and guide comments, the same problems come up again and again:

  • Digging sideways instead of down. It feels productive, but it stretches your route and slows the depth trigger.
  • Spending Toilet Paper on cosmetics early. The keycard comes first, always.
  • Buying the keycard before saving the full amount. Keep the full 300 banked so you are not caught short.
  • Panicking during the run event. It is scripted and the path does not change. Learn it once.
  • Assuming the roof is inaccessible. Players frequently walk past the access point because it looks blocked.
  • Ignoring updates. A patch can change prices or add routes, so check the shop and patch notes after any update.

The single biggest time-saver is patience with your own learning curve. Two or three deliberate Mineshaft runs will teach you more than ten panicked ones.

FAQ

How many endings are in Dig to Escape? The Mineshaft and Rooftops endings are the two consistently documented routes. Community reports mention additional endings from time to time, but those two have repeatable, verifiable steps you can follow right now.

What is the easiest ending to get first? Mineshaft. It requires no purchases, no keycard, and no currency grind — just a digging tool and a straight shaft down to the trigger depth.

How much Toilet Paper do I need for the Rooftops ending? You need 300 Toilet Paper saved, with 200 of that spent on the Illegal Keycard. Keeping roughly 100 in reserve is a good habit in case prices shift after an update.

Can you unlock dig to escape all endings in a single session? Realistically, no. The Rooftops route requires farming 300 Toilet Paper, and rushing that grind usually leads to mistakes. Plan for one ending per session — Mineshaft first, then Rooftops — and you will finish both far faster than trying to force them back to back.